Hello! Background/Caveat: I am an experienced web developer, but have very little experience working with C and Swift/iOS.
I am trying, and failing, to compile or include Unbound into a very basic iOS project. Are there any resources/suggestions/advice anybody can give or point me to in order to accomplish this? I found some potentially relevant but outdated files in `contrib/ios`. I have tried importing the code directly into my project, but this makes Xcode very unhappy, as it immediately complains about include statement file paths being incorrect. I can manually change the include statements so that Xcode can find the relevant files, but only in `.c` files, as for some reason this won't work with `.h` files. Regardless, I think I'd still have to figure out how to get all of Unbound's dependencies compiled for iOS and added to the project as system headers. I have also tried and failed to compile Unbound targeted for iOS. I do not understand what flags I have to change to accomplish this. I tried playing with changing the compiler to use `xcrun` and passing it the appropriate flags, but then this breaks `make`. Any advice would be appreciated. Thank you for your time.